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Unreal Engine 4 (UE4) How to move (translate) a mesh from a blueprint caused by an input and using add actor local offset and make vector nodes

In the events graph of the blueprint, create a reference to the mesh in the blueprint that will be moved by right clicking in the events graph and selecting the mesh component, or by ctrl dragging the mesh from the My Blueprint panel onto the surface of the events graph.

The key to moving the mesh is to use add actor local offset. You can get this node by dragging from the mesh reference pin and typing in local offset.

The transform portion of the taks can be created from an outside call of some value as in this example by using a make vector node and passing in the event variable, or by simply changing the location transform X Y or Z values.

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