Unreal Engine 4 (UE4) How to create a blueprint based on a mesh
Go to the content browser and find the mesh from which you would like to create a blueprint. Right click on that mesh and click Create a blueprint using...
The blueprint window will open with the mesh as the root component.
Comments and Additional Information
Have some code to share? Or additional information? Respond here:
You need to be logged in to save a response on this page. The response must be constructive, helpful, supplimentary or to correct the existing video, code or narrative content.