[ Log In ]
Tumbnail: 62 oz-in NEMA 17 Stepping motors (also called stepper motor)

NEMA 17 Stepping Motor (62 oz-in 5mm single shaft)

$19.95
Qty:
Flex Sensor - Sensing Bending and Displacement

55.37mm (2.18 Inch) Flex Sensor

$8.50
Qty:
USB 2.0 Cable 10 Foot Type A Male to Type B Male

USB 2.0 Cable Type A Male to Type B Male - 10 FT

$4.80
Qty:
Multimeter Security Banana Plug To Test Hook Clip Probe Lead Cable 500V

Multimeter Security Banana Plug To Test Hook Clip Probe Lead Cable 500V

$8.99
Qty:
3 Foot USB Cable Type A to USB Cable Type A

USB Cable Type A Male to USB Type A Male - 3 FT

$2.65
Qty:
Image of the Atmega324p

Atmega324P

$8.50
Qty:

10K timmer potentiometer

10K Trimmer Potentiometer (Through Hole)

$0.85
Qty:
16x2 LCD (Liquid Crystal Display)

16x2 LCD (Liquid Crystal Display)

$12.50
Qty:
White prototyping breadboard with 30 tie strips and two power rails on each side.

White Prototyping Breadboard (2x30 columns of tie strips and 2x2 rows of power strips)

$7.95
Qty:

Unreal Engine 4 (UE4) How to send data (communicate) from a class blueprint to the level blueprint. Class broadcasts that something happened in that class. This example shows a hit event against a mesh component and tells other blueprints that this happened.

Create an event dispatcher by clicking the main event dispatcher icon in the My Blueprint panel. Name the event dispatcher appropriately.

An event dispatcher creates an event for which other blueprints can listen. It's a way to broadcast to any other blueprint that something happened in this class blueprint.

Drag that event dispatcher into the event graph and click on call. Setup an event hit to determine if a mesh is hit by right clicking on the graph and typing event hit and selecting it. The event hit can be connected to the event dispatcher so all blueprints will know about it.

In the other blueprint (i.e. the level blueprint), with the

Comments and Additional Information

Have some code to share? Or additional information? Respond here:

You need to be logged in to save a response on this page. The response must be constructive, helpful, supplimentary or to correct the existing video, code or narrative content.

Description:

Code (optional):